![]() ![]() ![]() Videos also seemed to imply there would be an immense amount of strike and grappling juggling, lending concerns to how playable the game would be. From details released so far, we were told there would be 30 characters (15 from the past, 15 from the present) and a few different gameplay modes. Rather than a depth-rich simulation game where you could entrench yourself into the WWE Universe, this appeared to be an over-the-top, arcade style title with overdone, muscular characters of yesterday battling the characters of today for wrestling supremacy. The game, the first wrestling effort out of THQ San Diego (formerly Midway Studios) was announced midway (no pun intended) through last year, and reunited Sal DiVita with World Wrestling Entertainment for the first time in 15 years (the last time being WWF Wrestlemania: The Arcade Game.) DiVita and his design team are no strangers to wrestling games, having designed the first TNA Wrestling game in 2008.īased on the footage released thus far, the game was going to be nothing like the Smackdown vs. Along with a few other members of the gaming media, XBA were one of the fortunate few invited to attend the WWE All Stars Preview launch.
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